Overall, Irrational has nailed the ominous feel by pairing the gratuitous smearing of blood with an inherent sense of disorientation. You learn plenty about Rapture, about Andrew Ryan, even about the splicers, but you're never actually told why you're there. It's too hard to believe your presence is a coincidence, plain and simple. So you go on, following Atlas' instructions, partly because this is a game and that's just what you do and partly to find out why you're doing it. My point is that the ostensible reason you're given in the beginning - survival - is easy to discard.
I think what you're doing here is taking your experience of Bioshock Infinite and expecting it to carry over into Bioshock. You may be correct that there is some significance to the protagonist being in Rapture, but note that Booker DeWitt was a fully fleshed out character with a voice actor and backstory. By contrast, the Bioshock protagonist is silent, and though there is SOME information on him quite early on in the game, he's certainly no Booker DeWitt in terms of depth. He is much more of a vehicle for the player than Booker was.
So I think you should disregard any comparisons to Infinite until you actually finish Bioshock. Don't get me wrong, there are a lot of talking points here, but I think they're best saved till the end of Bioshock. Also, Hotfuj hasn't actually played Infinite, so we may have to write about comparisons in vague ways..
I also know, from previous conversations with you about this game, that you're waiting for a "twist" to hit! Don't do that... The game is so much more enjoyable when it surprises you. It's a bit like Lost, it's fun to come up with theories as to what's happening, but you secretly hope that all your theories are wrong and that something even better will happen. Of course, that didn't happen in Lost, which managed to underwhelm constantly in its final season. I wonder what you guys will think of Bioshock when its over..
- Wallaby
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