In fairness, i didn't just play to Fort Frolic on Sunday after playing through Neptune's Bounty on Saturday because of my foresight about a busy upcoming week, i did it because i really wanted to see what happened next. I'm thoroughly enjoying the gameplay, i'm engrossed in the story and i wanna know how it ends. I also find that there's the unavoidable hurdle of reacclimation every time you put the game down for a week and was happy to avoid that now that i'm pretty much settled with my weapons, plasmids and overall strategy. Though, after reading everyone else's posts about Neptune's Bounty, i'm really reconsidering how much i've overlooked telekinesis, especially when battling Big Daddies.
This section does introduce crafting into the game and i'm finding it's a mixed blessing. i won't go out of my way to collect craftable items (unless i have to, like the items for the lazarus vector) but, if i'm at a crafting station and happen to have the inventory for some explosive shotgun shells, well, of course i'm gonna make them. Scavenger that i am, there's nothing more annoying than finding pieces that can be collected to make ammo instead of ammo itself. I've found myself really having to scrimp by with ammo in this session and i'm pretty sure it's a result of this paradigm change.
Right now, for me, i can't help but just want to sprint to the finish. There's a part of me that really hopes the formula is similar to the ending of BioShock Infinite; Big reveal, head spin, epic final battle (the blimps), resolution, credits. dunno if i'm setting my expectations too high or too low as a result but i do know the uncertainty is making the wait to finish more of a hardship than it should be. It's like agreeing to wait to watch the series finale of Breaking Bad because your wife is still in the middle of season four.
-joker
Joker, did you have to cover game launches, cause I didn't notice when you posted about it every single time! Sheesh.
ReplyDelete