Saturday, November 16, 2013

Bioshock: Harvest or Rescue (+ tiny update on goal posts)


Minor update on goal posts: I just got to the end of Neptune's Bounty. I stopped immediately after Smuggler's Hideout (a very short section), as soon as I got to Arcadia.

On rescuing vs harvesting - you've probably have read that the ending of the game is somewhat of a let down compared to the overall experience. On that basis, I didn't bother with the morality system last time I played the game. I harvested every single little sister. I agreed with Atlas, look at these little monsters, what good could come out of them? 

This time around, I've been rescuing them. I suppose the little animation of them saying thank you (which I'd never seen before) made me feel a little bad about previously consuming them all. But I still don't feel great about rescuing them so far, I feel like I'm missing out on precious ADAM, despite the game's way of making it up to you. Big daddies kill me repeatedly and splicers still scare the shit out of me. As much as I love Rapture, I really hate this place when I feel weak.

Things I've noticed generally:

- I can only play this game in the morning when it's really bright outside
- I sometimes want to mute the TV because I just can't handle hearing some of the things random enemies say
- Big Daddies are hard as fuck so far, I'm so happy to be able to ignore them when I know I've dealt with all the Little Sisters in the area.
- I've found that 'pausing' the game during battles, by bringing up the weapon/plasmid wheel, really helps me stay calm under pressure
- This game stresses me out

There is a TON of story packed into the audio tapes in Neptune's Bounty - Fontaine's rise within Rapture, his power struggle with Ryan, how that affected the citizens of Rapture etc. Lots to discuss there.

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