Monday, December 30, 2013

Bioshock: Finale

So over the Christmas Break, I was in warm Miami, and with my future father-in-law's Xbox that he doesn't play,  I had some time to beat both Bioshock and Bioshock Infinite.

Regarding my thoughts on Bioshock. I was disappointed. I really thought Andrew Ryan was a dynamic, interesting personality, and for him to be dispatched so I can fight a Super Shredder with a Bronx accent felt a little tame.

Additionally, the whole last 1/3 of the game where I have to become a Big Daddy felt way too overblown. At that point, I was just hoping to get all of the audio tapes to learn more about Rapture. Just goes to show how important an environment and back-story can be to the game. While it was a let-down, the overall experience of playing the game was very much positive.

Had I played the game in 2007, I think my world would have been much more overturned than playing it in 2013. I can, however, take a step back and see that this game deserves much of the acclaim it garnered. Having just finished Infinite right after Bioshock, it definitely felt like playing the exact game twice with some cosmetic changes.


Tuesday, December 10, 2013

Bioshock: Sander Cohen, the inhuman human artist

So, as I got to yet another flooded pub in Rapture, I started to wonder how this place isn't completely submerged by now.

I loved Sander Cohen - he just seems so awful, particularly after coming across his art and audio tapes. I mean check this one out:


I'm gonna talk about some of the audio tapes actually, but before that, did you guys kill Cohen? I certainly wanted to, but I didn't do it. I'd like to say that I was thinking something like "Rapture has seen too much death and destruction," but actually it was a little bit of fear and laziness combined. 

I actually really liked the very first audio tape you come across in Fort Frolic because it highlights the fact that the bombing of the Kashmir Restaurant was really a turning point for Rapture. It would seem that until that point, people were somehow getting on fine in this utopian world, plasmids and all:

Diane McClintock:
Stood up! Again... Second time this week. Ever since my face was... Steinman worked on me, but it was never the same since the blast... Being alone so much gives a girl time to think. Who could hate me so much they'd ruin me like this? What did I do to them? I keep thinking of all them bandits and terrorists Ryan's got locked up in Apollo Square and I get so mad... sometimes I can hardly breathe... if I could only confront them, tell them what they did to me, how they're ruining everything for me, for Rapture... maybe I'd... well, maybe I'd feel better.

(At this point I decided not to talk about the audio tapes, because it would be too much to unravel, and instead I'll let them speak for themselves.)

Anna Culpepper:
Cohen's not a musician. He's Ryan's stable boy. Ryan's corrupt policies crap all over the place, and Cohen flutters around clearing it up. But instead of using a shovel, like you would with a proper mule, Cohen tidies with a catchy melody and a clever turn of phrase. But no matter how nicely it sounds, he can't really do anything about the smell...

Sullivan:
 I worked the meatball beat in Little Italy, and even I'm shocked at the cold blood that oozes out of these artistic types. This broad Culpepper and that fruitjob Cohen are in some kind of feud, and Cohen's lookin' for MY security detail to pick sides. The next thing I know I'm called into Ryan's office to talk about the whole mess. Goddamn nutjob artists.

I just got the word to put the bump on Anna Culpepper. This isn't some gangster or hard-nosed political operative. We're talking about a dizzy twist what wrote a song or two that got under Ryan's wig.

Silas Cobb:
You wanna lock us in, old man? Oh, that's fine with Cobbsie. I used to love you. I used to think you were a musical genius. You know why? Because you paid my rent, you ancient hack! Come on to the record store, I'll show you what I think of your plinkity, plink, plink!

Jasmine Jolene:
That creepy Dr. Tenenbaum promised me it wasn't gonna be a real pregnancy, they'd just take the egg out once Mr. Ryan and I had... I needed the money so bad... But I know Mr. Ryan's gonna suss it out, gonna know I wasn't being careful... gonna know I sold the... Mr. Ryan's gonna be so mad at me...

Bill McDonagh:
Fontaine knew our blokes were coming. We were done over. Them Splicers come screaming out the woodwork. Burping fire, spitting ice... demons out of the Bible they were. Never seen nothing like it. It wasn't a business he was building, it was an army.

The good people of Rapture didn't sign up to see us government-types shutting down shops, killing their owners... even with a ponce like Fontaine. But he brung it upon himself. 'Stead of copping it on the chin, bugger gets into his 'ead that he's gonna go down guns blazing. Who does he think he is? John bloody Wayne? We can get on top of this. We can. Here's what we do: we find Fontaine's will and make what was his go to where it was intended - and not into the pockets of us that put 'im into the ground.

Sander Cohen:
I could have been the toast of Broadway, the talk of Hollywood. But, instead, I followed you to this soggy bucket. When you needed my star light, I illuminated you. But now I rot, waiting for an audience that doesn't... ever... come... I'm writing something for you, Andrew Ryan... it's a requiem.

Wednesday, December 4, 2013

BioShock: Pulling me back in...

Lets do it. I will be done with class tonight so will have a bunch more time to tackle this stuff and a ton of backlogged games I got from cyber deals (really insane how many games I bought). I can't wait to jump back into Bioshock. 

We can start thinking about the next game we would want to tackle as well. Joker, take a look at Hotline: Miami if you haven't. 


On Wed, Dec 4, 2013 at 5:36 PM, J <icandigthat@gmail.com> wrote:

Everyone still has to post entries about getting to Fort Frolic, right? Do we wanna lock down a timeline for the rest of the game? You're pretty close to the end after FF, i think. How's everyone's holiday looking? i dunno if christmas and new year's means life is more busy or more relaxed for everyone. You think we can wrap up BioShock by year end and start 2014 with a new game?

--
Posted By J to We Blew in Cartridges at 12/04/2013 05:36:00 PM

BioShock: Pulling me back in...


Everyone still has to post entries about getting to Fort Frolic, right? Do we wanna lock down a timeline for the rest of the game? You're pretty close to the end after FF, i think. How's everyone's holiday looking? i dunno if christmas and new year's means life is more busy or more relaxed for everyone. You think we can wrap up BioShock by year end and start 2014 with a new game?

-joker

Monday, December 2, 2013

Bioshock: Getting back on track

Hey guys,

After the holiday weekend, figured I'd send this out to get everyone back in the mode to finish Bioshock. We're almost there!

Over the holidays, been going nuts with purchases. Picked up Red Dead Redemption (to play it again after I sold it), Dragon's Crown, a 3DS. It's nuts...

Friday, November 22, 2013

BioShock: Fort Frolic (Frolicking my ass off)

You bitches gotta learn to budget your time! Yeah, i've been busy with console launches and launch game round-ups and March Madness articles for the February issue (lead time for magazines sucks my balls) and pitching features to make sure i have assignments after GT6 comes out and the well of new games dries up and Dragon's birthday and the fact that i'm in a wedding that's dominating my whole weekend but i'm already frolicking my ass off because i played through that shit last weekend, knowing i had a busy week coming up. Deadlines, boys; Hit them.

In fairness, i didn't just play to Fort Frolic on Sunday after playing through Neptune's Bounty on Saturday because of my foresight about a busy upcoming week, i did it because i really wanted to see what happened next. I'm thoroughly enjoying the gameplay, i'm engrossed in the story and i wanna know how it ends. I also find that there's the unavoidable hurdle of reacclimation every time you put the game down for a week and was happy to avoid that now that i'm pretty much settled with my weapons, plasmids and overall strategy. Though, after reading everyone else's posts about Neptune's Bounty, i'm really reconsidering how much i've overlooked telekinesis, especially when battling Big Daddies.


So there are actually three levels between Neptune's Bounty and Fort Frolic; Smuggler's Cove, Arcadia and The Farmer's Market. That seems like a lot but it actually goes by fairly quickly and, with the exception of the new Houdini Splicers showing up, is much less notable than previous parts of the game, at least in my eyes. Sure, you get to see the submarine blow up in Smuggler's Cove, you get to wander the eerily beautiful woods of Arcadia and you get to reanimate some seemingly meaningful chick in the Farmer's Market but it all just adds up to a series of fetch missions that don't really progress the plot. It's almost as if the guys at Irrational weren't happy with how long the game turned out to be and went back to add in this section to extend it. Don't get me wrong, it's enjoyable enough but it feels like a superficial means of prolonging the time before your meeting with Ryan (which, in my mind, has become the BioShock equivalent of Neo's meeting with "The Architect" in The Matrix Reloaded).


This section does introduce crafting into the game and i'm finding it's a mixed blessing. i won't go out of my way to collect craftable items (unless i have to, like the items for the lazarus vector) but, if i'm at a crafting station and happen to have the inventory for some explosive shotgun shells, well, of course i'm gonna make them. Scavenger that i am, there's nothing more annoying than finding pieces that can be collected to make ammo instead of ammo itself. I've found myself really having to scrimp by with ammo in this session and i'm pretty sure it's a result of this paradigm change.


Right now, for me, i can't help but just want to sprint to the finish. There's a part of me that really hopes the formula is similar to the ending of BioShock Infinite; Big reveal, head spin, epic final battle (the blimps), resolution, credits. dunno if i'm setting my expectations too high or too low as a result but i do know the uncertainty is making the wait to finish more of a hardship than it should be. It's like agreeing to wait to watch the series finale of Breaking Bad because your wife is still in the middle of season four.

-joker

Re: Bioshock: Fort Frolic

I'm in the same boat, I've been knee deep in XCOM Enemy Within, and haven't really had the chance to play. Shall we move the deadline back another week? I think Joker's been busy with other things as well anyway. 

I think, in any case, there's more that can be said about Neptune's Bounty.

Re: Bioshock: Fort Frolic

Agreed, I haven't had a chance either this week... can we push back as well?  Doubtful I'll be able to play this weekend.

Bioshock: Fort Frolic

Yo guys,

Will probably need to push this deadline a couple days. I haven't had the chance to play at all this week. Looking forward to jumping back in though.

If you guys are hitting the goal, go ahead and post away though. I will just read and post when I'm done (hopefully by this weekend).

-El Fuj

Thursday, November 21, 2013

When Squaresoft was King

Miyamoto, Amano, Mitsuda, Uematsu, The Guch.  This damn logo…

This logo represented excellence.  This logo represented the golden age of RPG’s…  and very admittedly a very large part of my gaming childhood.  Rad Racer was among the first few games I had for the Nintendo.  Spent hours playing it alongside Super Mario Brothers and Duck Hunt.  But what I will forever be grateful for that Squaresoft developed?

Final Fantasy 6, Secret of Mana, and Chrono Trigger.  A group I refer to as the big three.  1993-1995 ended up being two of the best years of my RPG life.  These three games sit in my memory as some of my most enjoyable gaming experiences.  I still listen to all three soundtracks to this day.  Without these games, I may have developed a different love for the gaming world.  Or perhaps I wouldn’t have been so interested in this industry as I am now.

So for helping foster my love of video games as an art for worth of appreciation – thank you, Squaresoft.

And as for Square Enix…




Thanks for the toilet paper, because I’d rather wipe my ass with this logo.  It's a constant reminder that the juggernaut that Square once was is now a mere memory.  Why did they make that movie?!  WHY?! All that money could have been better spent elsewhere.  I was so disgusted when I found out that Nobuo Uematsu wasn't even involved with the music composition.  Who organized a dick move like that?  Thanks for nothing, Eliot Rosenthal.  Sullying your dirty hands on one of my favorite organizations of all time.

I wish I could find Gamespot's article on the History of Squaresoft - for some reason the article was missing.  It explained exactly how I felt about that company.  Adding Enix at the end of this company name was like ingesting rat poison.  The company is hemorraging money constantly, and I don't even know how on earth they're going to release FF vs13 on time.  (Isn't it 15 now or some shit?)

Part of me still hopes that the new Final Fantasy games will be better.  But like a battered victim, I'm still expecting a backhand to the face when 15 comes out.

Live from the Xbox One launch.

In case you were wondering...

I Remember When...

Man, i remember getting new consoles as a kid, when we still actually had to blow in cartridges. Worst decision "Santa" ever made was giving me a gameboy on Christmas Eve back in '89 or '90. Like it wasn't hard enough to go to sleep on Christmas Eve as it was, top it off with a gameboy you could play in bed. I didn't sleep that night.

But the excitement of opening a console on christmas day was pretty much the pinacle of childhood memories, right? Was there a more universal experience than this one?:

As someone who gets things sent to them in advance (for review purposes) those remnants of childhood remain but it's not the same. My wife (who has asked to be called Dragon - her "gang" name - in this blog. Yup, Dragon.) got a glimpse of it last week when my PS4 and Xbox One arrived, pre-launch. Assimilating it into my entertainment center was still exhilarating. Firing it up for the first time, seeing the loading screen, hearing the sound effects, it all still brought a big smile to my face. But it's nowhere near the irrational, emotionally charged feeling of shredding the wrapping paper on the biggest box under the tree, knowing full-well what's inside but still acting totally surprised when you see what it is.

I'm writing this before i leave my office to head over to the Xbox One launch in times square. Xbox always does a good job with the pomp and circumstance of a launch (i have two Halo launches and two Gears launches under my belt, this is my first Xbox launch) so i'm excited to see what's in store tonight. I'll say hi to Major Nelson, i'll get my picture taken, i'll go kick ass on the game demos (because i'll be playing against people who are playing the games for the first time while i've had them for a week heuheuheu) but my favorite part is gonna be seeing the kid - who somehow convinced his parents to take him to the shindig - getting his Xbox One. Adults just don't get the opportunity to love life like that kid is going to at midnight.

T-minus six hours. See you in the next generation, fellas.

Opening up New Consoles

This tradition on Christmas was one of my most cherished memories as a kid. I still remember seeing the Genesis lodged in a closet crevice in my parents' bedroom. Then finally ripping open the package and sucking down the sweet, sweet innards.

This post over at Engadget reminded me of what it was like being a kid.

 

Wednesday, November 20, 2013

Square Enix announces Tomb Raider port for PS4/XB1

.... This makes me sad.

Squaresoft (as they were known WAAAAAAAAAAAAAAAY back) could do no wrong in the 90s. I bought and loved every single epic RPG, but I even bought the phenomenal experimental games they put out, like Tobal No.1, Bushido Blade, Vagrant Story and Einhander (my favourite side scrolling shooter, besting even all the Darius and R-Type games).  The list could go on and on. Anybody who cares about Japanese games would agree that the vast majority of NA localized games on this list are classics:  

I struggle to think of a great Square Enix game in the last 10 years which has blown me away the way Square games did on the PS1. Honestly, I can't even think of a single one! Because for the most part it has all been remakes, overpriced iPhone ports and a general resting on laurels. Any original IP developed in the last 10 years has largely been mediocre: The Last Remnant, Nier, even FFXIII.  Seriously, this list of games published by Square Enix is largely a bunch of remakes. 

The last Square Enix game which came close to greatness was Final Fantasy XII, with its politically charged story line and generally likable characters.... We then got Snow, Hope and Vanille as characters in XIII - the least likable and most annoyingly voiced characters in the history of RPGs. 

Anyway, it seems that Square Enix has remade nearly every game output by Square or Enix in the last 20 years. So now they're moving on to the Eidos developed games, releasing a port of Tomb Raider (but calling it the Definitive Edition) less than a year after the original game launched. 

In the PS1 days (and even well into the PS2's life cycle) I would have thrown money at this company every time a new game came out - I wouldn't have bothered with reading reviews because the brand 'Squaresoft' indicated high quality. Am I just older and more jaded, or has Squaresoft fallen by the wayside since the loss of so many important people (e.g. Goochy & separately the entire Monolith Software team).

Random thought for the day. 

-W

Tuesday, November 19, 2013

Re: BioShock: NB (In the end... our choices, make us.)

I have actually not played Skies of Arcadia, and a quick look on Wikipedia made me think I should (smells like Grandia), but then Amazon talked me out of it by pricing the PS2 version at £85. 

SBG points out that you can use Telekinesis to return Big Daddies' grenades, but did you also know that you can pick up items with it? Very useful, particularly for grenades which are often hidden around the maps. 

I don't particularly care if I'm the only one who finds this game scary (edit: ok that's not true, I am genuinely glad that Hotfuj feels the same way - it further cements the camaraderie between us). If scary isn't the right word, 'stressful' definitely is. By the time I'm finished with each session, my heart is pounding and I just want to watch something uplifting and wholesome. Somewhat related, for some reason I've had the theme song to that old sitcom "Step By Step" stuck in my head for a while.


- W

(Joker Edit: Obligatory)
Step by Step by Theme on Grooveshark

Bioshock: Selection of quotes from Neptune's Bounty

I do not recommend searching for these, as the internet will try very hard to spoil this game for you, but here are some audio tapes from Neptune's Bounty:

Ryan: This Fontaine fellow is somebody to watch. Once, he was just a menace, to be convicted and hung. But he always manages to be where the evidence isn't. He's the most dangerous type of hoodlum... the kind with vision.

-------

Sullivan: Mr. Ryan asked me personally to make this clear to you. You give us Fontaine, and this whole filthy ring of his, and you'll be knocking back pints up at the Fighting McDonaghs. But if you prefer to play the mule... we'll treat you like a mule... Give him a taste, Patrick... 

(Timmy screams from electrocution) 

Sullivan: Oh, what's that? Change of heart, Timmy? Timmy? Ready to talk now? 

Timmy H: Go on, Sullivan... go on and do your dirty! ...whatever Ryan thinks he can do to me, Fontaine can do double!

------- 

McDonagh: Mr. Ryan... I believe in Rapture. But that doesn't mean we always win. Fontaine Futuristics is the biggest thing going in Rapture. So let me be plain: when we arrest that toe-rag Fontaine for his thieving and smuggling, we must make it clear that we won't touch his business interests. We sit on the Council because these poor sods trust us... not because God gave us a chair.

-------

Ryan: The death penalty in Rapture! Council's in an uproar. Riots in the streets they say! But this is the time for leadership. Action must be taken against the smugglers. Any contact with the surface exposes Rapture to the very Parasites we fled from. A few stretched necks are a small price to pay for our ideals.

-------

McDonagh: Rapture's changing, but Ryan can't see the wolves in the woods. This Fontaine fellow... he's a crook and a proper tea leaf, but he's got the ADAM, and that makes him the guv'nor. He's sinking the profits back into bigger and better Plasmids, building them Fontaine Poorhouses... more like Fontaine recruiting centers... 'Fore we know it, Bloke's gonna have an army of Splicers, and we're gonna have ourselves a whole heap of miseries.

Monday, November 18, 2013

BioShock: NB (In the end... our choices, make us.)

“A man creates.  A parasite asks, ‘where’s my share?’”

I’ve started this post three different times, and every time I feel ready to post you guys bring up something else I want to address.  So let me start with the obvious.

Joker, about your rescue stories, I’m pretty sure the pattern is every three sisters.  And I only know this because I’ve rescued six total.  But how the hell did I do this?  Between the Medical facility and Neptune’s bounty it should only have been five sisters? 

Turns out I activated a glitch in the game by accident.  I looked up the Wiki; just to be sure I wasn’t crazy. (POSSIBLE SPOILERS, but the one in reference should be at the top of the page)

Before I found out that I had started this glitch, what was driving me nuts (and probably cost me another hour and a half of playing time) was the sheer worry that I missed saving a sister.  Every time I tried to enter Fontaine Fisheries and battle Peachy it kept issuing a warning that I missed a sister.  Which prompted me to go back through the entire level AGAIN to make sure I got them all.  Three good things did come out of this:
  • I’ve gotten a hell of a lot better at battling Big Daddies.  I fought an extra three battles by mistake thinking that a sister would come out.
  • The Shotgun is my fucking jam.  The frag grenade/proximity mines being a very close second.  
  • I love crowd control. I made all my money back that I spent in the stores/ammo shops since Big Daddies (or Rosies… whoever the hell they are) drop about 60-70 bucks a pop.

Another annoying glitch I found was when I get killed.  If I’m in the middle of firing a gun, and I get killed while pulling the trigger – the entire clip empties if I don’t switch the gun.  Either way you still lose a few bullets because you can’t switch until you completely revitalize at the vita-chamber.  Such bullshit.

Now, for my real notes about this thing:

Joker, I finally share your love for hacking things – that is, once I got the slow-flow upgrade plasmid.  I now hack everything in sight, and it makes the security cameras a complete joke.

My plasmid use is mainly Electro Bolt, Telekinesis, and Winter Blast currently.  I did swap WB for Incinerate when I went to battle Peachy.  That fucker deserved to fry.  Especially when I found out that after I deposited my weapons, the people he sent after me used my own ammo against me.  Once I recollected my weapons, my ammo was almost exactly halved.  I immediately walked back to his body and lit him on fire again. 

I also love how different all of us are in our approaches to battles.  I manipulate surroundings to do most of my fighting, and you absolutely have to in order to limit Big Daddy damage.  Spacing is critical, and setting traps has evolved into my favorite pastime in this game.  First time I laid a satisfying trap was after I killed Steinman, and all the splicers start running down the hall at you.  I backed up, lit a wall of oil on fire as they crossed, and all of them died instantly.  There has been a different way to get around obstacles while saving your health packs, and you feel so much smarter when you find a new way to do so.  This loops back to my wasted time looking for a little sister that didn’t exist.  I battled the Big Daddy in the bar by laying three proximity mines across the floor he was standing – and watched him walk into all my mines.  He was dead within 60 seconds.  Telekinesis is also vital when battling them – if you catch his own mines and throw them back at him you save ammo and get such a larger sense of satisfaction knowing his own weapon killed him.  And I just realized I love playing hot potato with Big Daddy.

Photography is acceptable.  If it helps raise my damage against what I photo, I’ll keep doing it.  Finding more film seems easy enough so far.  It gave me a free upgrade plasmid too.

This game doesn’t scare me much, but it sure as hell creeps me out.  That laughter at the Circus of Value machine still gives me shivers.  Especially if you pause while it’s running – the laughter just trails off into silence.  Yeesh.

The audio diaries continue to be fantastic.  You can feel the sheer hatred between Ryan and Fontaine in their tapes.  Another one I found equally entertaining was the audio diary of Sullivan while he was ‘interrogating’ a suspect in the locked room outside the fishery.  You just hear the guy getting shocked while he was talking, a nice dose of old school mob behavior.

So excited for a new checkpoint – See you guys in Arcadia.
(Side note: have any of you played Skies of Arcadia?  AWESOME GAME.)


SBG

Sunday, November 17, 2013

BioShock: Neptune's Bounty (You Can Go Your Own Way)

i just wanted to take a quick moment after reading the two most recent posts to say how interesting i find it that, in a game that is largely linear - it's not a sandbox at all - we've managed to approach things very differently. Granted, some of that is set up by the choice system of the game, but i'm really talking about our different combat styles. HotFuj talks about his controlling Big Daddies and manipulating splicers. I certainly have those plasmids and thought they were a neat idea but found them largely useless because i'm just not encountering Big Daddies enough to justify that slot being taken. Wallaby talked about the kinesis and rag doll physics. Don't get me wrong, i used them, noted them and then quickly swapped out that plasmid because i didn't feel like searching for gas tanks to toss around when i needed something more inherently offensive.

For better or worse, the choices we make on that fundamental level really changes the gameplay, potentially more than even the Harvest vs Rescue choice and i have a level of fascination about that from a game-producer standpoint. These guys are creating a shared experience, much like a movie, but it has the added layer of how the individual approaches it. It's not even about BioShock so much as it's about the nature of interactive entertainment (two-way) vs traditional entertainment (one-way). Gamers always know it's there on some subconscious level but this blog is a satisfying way of setting aside the time to devote focused thought at the paradigm.

Wallaby's feelings about him aside, a while ago (about a month before Beyond: Two Souls launched) i had a nice long talk with David Cage about the future of gaming. I was surprised by his reluctance to acknowledge the similarities and influences between Cinema and Video Games, especially because his work seems to be largely cinematic and Beyond was featuring two well known actors providing both voice and their likenesses directly translated into a game. In dancing around this comparison, i asked him "Since movies were originally shared in a communal setting (a theater) and then shrunk down for individual consumption in a living room, do you ever think that video games which are made for the living room can ever go the opposite direction and be shared at once with many people in a theater?"

His answer was somewhat evasive mainly, i think, because it's an interesting idea without a simple solution. Online multiplayer and co-op seemed to be the current answer that video games are giving to that question but its a fun little brain exercise to think: What kind of game could be brought to a group of, say 50, people all at once in a single location and how would you do it?

Next checkpoint sounds good, Wallaby. My week is a bit hectic with yet another console launch and i have the added bonus of being a groomsman in a wedding on Saturday too. I'll do my best to reach the checkpoint with everyone.

On a completely unrelated note: I've been playing Forza5 all morning and have finally raced enough to send my Drivatar out into the world. Yup, there is currently an artificial version of my own intelligence racing against other journalists and beta testers and microsoft officials while i sit here and blog. It is simultaneously a source of pride and deep concern to know that, even on this extremely superficial level, my consciousness is existing in some virtual world without my knowledge of what it's doing. Welcome to the future.

-joker

Bioshock: Second "Chapter" Thoughts

You have chosen....poorly
We need a word to describe the second “unit” of our playthrough.

So this part was much more seamless and less angst-ridden than the first chapter. I knew how to handle my weapons and plasmids, but STILL had a tendency to frantically and unnecessarily use my health when in a fight. I also learned that I have been twitching a lot more when I sleep so this might be my new reality.

So where do we go? The availability of audio tapes have ramped up tremendously. I would walk into a room and there would be about 2 audio tapes per room; a veritable olfactory orgy! I love, love the audiotapes. It does something to my imagination and senses, gives a depth to Rapture that just seeing “it” doesn’t.

My favorite characters, like Wallaby mentioned, have come to be Fontaine and Sullivan. Ryan vs. Fontaine would have been something to have lived through. Almost a Game of Thrones-like quality to the proceedings. What was the tipping point and why did Ryan need Fontaine down there to begin with?

While playing through Neptune’s Bounty, I nearly crapped myself in the “red room” that was in the bar area. It was up the stairs, and there was a guy chained to the bed. There was a splicer hiding by the bed, and playing it on a late Friday night, I nearly twitched myself out the window.

Regarding weapons and plasmids, I absolutely love controlling Big Daddy’s, enraging splicers, and manipulating situations. I’ve used all available Adam to open slots and add smaller abilities. I still am really low on Plasmid “blue” stuff, but I make up for it with enough Frag grenades (I love the sound effect of picking them up).

On the Rescue vs. Harvest question, I have no idea about where or how this game is going to end, but dammit, I will bring a level of humanity to this horrible place. It’s seen enough death and despair. I am their Jesus (I just accidentally used health again).


So why is there so much shit in Rapture. Being underwater sure helps. But think of the flawed people that would follow someone into this underwater city. It’s so fucked up because of the alcohol and mental instability. Just notice how much alcohol there is in this game. The people who came to Rapture were beaten and defeated by the outside world in their past lives. When you bring a bevy of destroyed people together, chaos will ensue. So no, I’d probably want to avoid being anywhere near this place.